Platypus Next Peril - Tiles

It's peril time! So what's been going on in the world of the platypuses, or should that be platypi? or even platypodes!........... Who knows!!........but....... In this episode I will talk about my pixel work with tiles, using the Tiled editor to create a level map; oh and stay tuned right to the end, for some tips on exporting a Tiled map to the Next format. Again as in the last post, I used Aseprite. Here I started with a full screen size image of some sewer pipes. Thinking ahead and in readiness for testing, I made this so it could be scrolled endlessly, with a parallax effect in mind. So this would be a background to the main game map. Same image but showing how it would tile. After creating some tile blocks, I loaded these into Remy's sprite tool ready to create a test map for level 1. Here you can see a good selection to test, from wall and earth blocks, to ladders and water. You can also see some collectables, like an egg and mushrooms. Just bear in mind t...