ZX Spectrum Next - Using Tiled
Welcome back for another blog edition! This time I look at using the popular map editing program; Tiled, to create level maps for the ZX Spectrum Next. In the last post, we already had a glimpse into this with the script that allowed exporting to a file directly from within Tiled, in a format that can be read by the Speccy Next with something like Nextbuild. This allowed creating maps with up to 256 tiles, so you could create a map from a selection of 64, 16x16 pixel tiles or, 256 8x8 pixel tiles for example. I have now expanded on this and created 3 further scripts, so now have 4 in total. This allows exporting maps in various formats to cover all other areas of tiling....... well apart from the bathroom. Can't help you there! The additional scripts are firstly, up to 65536 tiles, using 2 bytes to store the ID's instead of 1 like in the 256 mode . Second up to 256 tiles with the use of the attribute byte for palette offset, mirroring on the X/Y, rotating and with the facilit...